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Work Categories

Work, performances and presentations submitted to Studio 300 must be entered under one of the following categories:

  1. Electro-Acoustic Music: Fixed Media (Concert or BYTE Gallery)
  2. Electro-Acoustic Music: With Performer(s) (Concert only)
  3. Videomusic (Concert or BYTE Gallery)
  4. Digital Performance (BYTE Gallery only)
  5. Animation (Concert or BYTE Gallery)
  6. 2D Digital Art (BYTE Gallery only)
  7. Installation (Various Locations)
  8. Late-Night Club Electro Music (Concert only)
  9. Interactive Web Art (BYTE Gallery only)
  10. Presentation Proposal (on campus)

Category Descriptions

Electro-Acoustic Music: Fixed Media (Concert or BYTE Gallery)

The Electro-Acoustic Music category is for fixed works of music/sound art. These works should be electronically/digitally conceived and produced. In other words, these should not be recordings of vocal or instrumental acoustic compositions. It is certainly acceptable, however, that works may be derived from acoustic sound sources. Stereo or multichannel (5.1, Quad, or Double Diamond 8(Front:L,C,R; Side:L,R; Rear:L,C,R) is acceptable for concert presentation, although a stereo mix should be available for BYTE Gallery works.

Electro-Acoustic Music: With Performer(s) (Concert only)

The Electro-Acoustic Music category is for works of music/sound art that involve a live performance element, including interactive works.

Videomusic (Concert or BYTE Gallery)

The Videomusic category is for works that explore non-narrative abstraction with equal emphasis on electro-acoustic music/sound art and moving images. Stereo or multichannel (5.1, Quad, or Double Diamond 8(Front:L,C,R; Side:L,R; Rear: L,C,R) is acceptable for concert presentation, although a stereo mix should be available for BYTE Gallery works.

Digital Performance (Concert or BYTE Gallery)

The Digital Performance category is a short video/film where digital manipulation is an essential part of the creative process. Stereo or multichannel (5.1, Quad, or Double Diamond 8(Front:L,C,R; Side:L,R; Rear: L,C,R) is acceptable for concert presentation, although a stereo mix should be available for BYTE Gallery works.

Animation (Concert or BYTE Gallery)

The Animation category is for video works that explore non-narrative abstraction with primary emphasis on moving images. Works may or may not include sound. Stereo or multichannel (5.1, Quad, or Double Diamond 8(Front:L,C,R; Side:L,R; Rear: L,C,R) is acceptable for concert presentation, although a stereo mix should be available for BYTE Gallery works.

2D Digital Art (BYTE Gallery only)

The 2D Digital Art category is for digital paintings, drawings and photographs where digital manipulation is an essential part of the creative process. Single images, or a related set of images, are acceptable.

Installation (Various locations)

Interactive installations or sound sculptures. Artists submitting installation works should submit an abstract along with supporting imagery, diagrams or footage of the installation. Artists will be required to provide all resources: computers, speakers, custom structures etc. 

Late-Night Club Electro Music (Concert only)

This category allows for electronic/computer/techno/electronica, etc., music that explores hybrid forms, intended for bar/club venues. DJ set, jam band, songwriters, jazz soloist with a machine counterpart, etc., as long as the electronic part is significant and relevant, works in this category are welcome.

Interactive Web Art (BYTE Gallery only)

This category allows for interactive web art accessed by users through an internet web page. This may include interactive animation, real-time synthesis, data visualization, games, and other innovative possibilities.

Presentation Proposal

Proposals for demonstrations, talk/paper presentations, workshops, or panel discussions on the following topics: digital or musical applications of the python computer language, artificial intelligence, haptic interfaces, data visualization/signification, robotics, hardware and internet hacking, virtual/augment reality, ecological art/music, interactive internet art/music, and the persistence (or ephemerality) in digital art/music. Analytical, historical, or theoretical presentations on digital art and music from the perspectives of musicologists and art historians are also encouraged. These may consider technologies, production processes, aesthetics, cultural and society consumption and impacts, and/or other related analytical modalities.